(continued...)
Constructing arbitrary sweep surfaces
GeomFill algorithms considered in the previous posts internally use Approx_SweepFunction subclasses that define particular techniques to calculate cross-sections.
You can create your own subclass to model a particular sweep surface. Approx_SweepFunction has a few pure virtual methods which your subclass must redefine. For instance, in ACIS-SAT import for CAD Exchanger I use it to generate variable-radius surfaces. In ACIS, such surfaces are defined with the help of so called support surfaces (left and right), path curve, left and right radius functions, cross-section forms (circular, elliptical, chamfer, etc). Below is an example of such surface (in dark yellow) with elliptical section; support surfaces are in green and bright yellow, and path is red.
Here is an exceprt of the method that calculates a cross section at parameter along the path:
Standard_Boolean ACISAlgo_VarBlendSweepFunction::D0 (const Standard_Real theParam,
const Standard_Real,
const Standard_Real,
TColgp_Array1OfPnt& thePoles,
TColgp_Array1OfPnt2d&,
TColStd_Array1OfReal& theWeights)
{
gp_Pnt2d aLRad, aRRad;
// left radius
aLRad = myLRad->Value(theParam);
// right radius
if (myRRad == myLRad) {
aRRad = aLRad;
} else {
aRRad = myRRad->Value(R2Param);
}
gp_Pnt aPathPnt;
gp_Vec aNormal;
myPath->D1 (theParam, aPathPnt, aNormal);
const gp_Ax2 Axis (aPathPnt, aNormal);
const gp_Pln aSecPln (Axis);
Handle(Geom_Plane) aGSecPln = new Geom_Plane(Axis);
//intersection of a section plan with support surfaces
Handle(TColGeom2d_HArray1OfCurve) aLCArr, aRCArr;
if (!::Intersect (aGSecPln, aSecPln, myLSurf, aLCArr) || !::Intersect (aGSecPln, aSecPln, myRSurf, aRCArr))
return Standard_False;
//compute a section in 2D and restore it into 3D
const Standard_Integer n = thePoles.Upper();
TColgp_Array1OfPnt2d aPArr (1, n);
if (!mySec->ComputeSection (Axis, aLCArr, aLRad, aRCArr, aRRad, aPArr, theWeights))
return Standard_False;
for (Standard_Integer i = 1; i <= n; i++) {
thePoles.SetValue (i, ElCLib::To3d (Axis, aPArr (i)));
}
return Standard_True;
}
The above redefined virtual method D0() populates poles and weights arrays of the B-Spline curve which defines a cross-section.
Here is how to construct your surface using Approx_SweepFunction subclass:
...
Handle(ACISAlgo_VarBlendSweepFunction) aSweep = new ACISAlgo_VarBlendSweepFunction (...);
Approx_SweepApproximation anApprox (aSweep);
const Standard_Real aTol = 1e-4;
anApprox.Perform (aHPath->FirstParameter(), aHPath->LastParameter(), aTol, aTol,
Precision::Parametric (aTol), 1-3,
(GeomAbs_Shape)Min (GeomAbs_C1, aHPath->Continuity()), BSplCLib::MaxDegree(), aMaxSeg);
Handle(Geom_Surface) aRes;
if (anApprox.IsDone()) {
aRes = new Geom_BSplineSurface(anApprox.SurfPoles(),
anApprox.SurfWeights(), anApprox.SurfUKnots(), anApprox.SurfVKnots(),
anApprox.SurfUMults(), anApprox.SurfVMults(),
anApprox.UDegree(), anApprox.VDegree());
I guess using the above technique you can create arbitrary sweep surfaces, e.g. like the one below:
Topological algorithms
As mentioned in the first post of this series, as a rule Open CASCADE offers algorithms both at geometrical and topological level. Until now I was mainly focused on the geometrical level (just because I myself used it :-)). Let me try to give a brief mapping with a topo one:
1. Sweep of 1 curve along the other (including pipe with constant section)
a. GeomFill_Pipe (path, profile)
b. BRepOffsetAPI_Pipe (path, profile)
2. Pipe with constant radius (tube-like):
a. GeomFill_Pipe (path, radius):
b. BRepOffsetAPI_Pipe (path, profile) where profile must be pre-created
3. Pipe with constant radius with rail curves
a. GeomFill_Pipe (path, radius, rail1, rail2)
b. Unsupported ?
4. Pipe with variable radius
a. GeomFill_Sweep (path, radius_function)
b. Unsupported ?
Note that topo algorithms can use elements of diffent dimensions for profile object. This defines a type of a result. For instance, a pipe of vertex will generate an edge, edge – face, wire – shell, face-solid, etc.
Brief note on BRepOffsetAPI_MakePipeShell. As it works with wire spines, it must be able to deal with discontinuties between the edges (when edges intersect with sharp edges). It offers 3 modes:
- intersection and rounding
- extension and intersection
- modifying trihedron mode used when sweeping a profile along the following edge in a spine.
The following picture shows these modes respectively in red, green and blue:
To be continued...
Constructing arbitrary sweep surfaces
GeomFill algorithms considered in the previous posts internally use Approx_SweepFunction subclasses that define particular techniques to calculate cross-sections.
You can create your own subclass to model a particular sweep surface. Approx_SweepFunction has a few pure virtual methods which your subclass must redefine. For instance, in ACIS-SAT import for CAD Exchanger I use it to generate variable-radius surfaces. In ACIS, such surfaces are defined with the help of so called support surfaces (left and right), path curve, left and right radius functions, cross-section forms (circular, elliptical, chamfer, etc). Below is an example of such surface (in dark yellow) with elliptical section; support surfaces are in green and bright yellow, and path is red.
Here is an exceprt of the method that calculates a cross section at parameter along the path:
Standard_Boolean ACISAlgo_VarBlendSweepFunction::D0 (const Standard_Real theParam,
const Standard_Real,
const Standard_Real,
TColgp_Array1OfPnt& thePoles,
TColgp_Array1OfPnt2d&,
TColStd_Array1OfReal& theWeights)
{
gp_Pnt2d aLRad, aRRad;
// left radius
aLRad = myLRad->Value(theParam);
// right radius
if (myRRad == myLRad) {
aRRad = aLRad;
} else {
aRRad = myRRad->Value(R2Param);
}
gp_Pnt aPathPnt;
gp_Vec aNormal;
myPath->D1 (theParam, aPathPnt, aNormal);
const gp_Ax2 Axis (aPathPnt, aNormal);
const gp_Pln aSecPln (Axis);
Handle(Geom_Plane) aGSecPln = new Geom_Plane(Axis);
//intersection of a section plan with support surfaces
Handle(TColGeom2d_HArray1OfCurve) aLCArr, aRCArr;
if (!::Intersect (aGSecPln, aSecPln, myLSurf, aLCArr) || !::Intersect (aGSecPln, aSecPln, myRSurf, aRCArr))
return Standard_False;
//compute a section in 2D and restore it into 3D
const Standard_Integer n = thePoles.Upper();
TColgp_Array1OfPnt2d aPArr (1, n);
if (!mySec->ComputeSection (Axis, aLCArr, aLRad, aRCArr, aRRad, aPArr, theWeights))
return Standard_False;
for (Standard_Integer i = 1; i <= n; i++) {
thePoles.SetValue (i, ElCLib::To3d (Axis, aPArr (i)));
}
return Standard_True;
}
The above redefined virtual method D0() populates poles and weights arrays of the B-Spline curve which defines a cross-section.
Here is how to construct your surface using Approx_SweepFunction subclass:
...
Handle(ACISAlgo_VarBlendSweepFunction) aSweep = new ACISAlgo_VarBlendSweepFunction (...);
Approx_SweepApproximation anApprox (aSweep);
const Standard_Real aTol = 1e-4;
anApprox.Perform (aHPath->FirstParameter(), aHPath->LastParameter(), aTol, aTol,
Precision::Parametric (aTol), 1-3,
(GeomAbs_Shape)Min (GeomAbs_C1, aHPath->Continuity()), BSplCLib::MaxDegree(), aMaxSeg);
Handle(Geom_Surface) aRes;
if (anApprox.IsDone()) {
aRes = new Geom_BSplineSurface(anApprox.SurfPoles(),
anApprox.SurfWeights(), anApprox.SurfUKnots(), anApprox.SurfVKnots(),
anApprox.SurfUMults(), anApprox.SurfVMults(),
anApprox.UDegree(), anApprox.VDegree());
I guess using the above technique you can create arbitrary sweep surfaces, e.g. like the one below:
Topological algorithms
As mentioned in the first post of this series, as a rule Open CASCADE offers algorithms both at geometrical and topological level. Until now I was mainly focused on the geometrical level (just because I myself used it :-)). Let me try to give a brief mapping with a topo one:
1. Sweep of 1 curve along the other (including pipe with constant section)
a. GeomFill_Pipe (path, profile)
b. BRepOffsetAPI_Pipe (path, profile)
2. Pipe with constant radius (tube-like):
a. GeomFill_Pipe (path, radius):
b. BRepOffsetAPI_Pipe (path, profile) where profile must be pre-created
3. Pipe with constant radius with rail curves
a. GeomFill_Pipe (path, radius, rail1, rail2)
b. Unsupported ?
4. Pipe with variable radius
a. GeomFill_Sweep (path, radius_function)
b. Unsupported ?
Note that topo algorithms can use elements of diffent dimensions for profile object. This defines a type of a result. For instance, a pipe of vertex will generate an edge, edge – face, wire – shell, face-solid, etc.
Brief note on BRepOffsetAPI_MakePipeShell. As it works with wire spines, it must be able to deal with discontinuties between the edges (when edges intersect with sharp edges). It offers 3 modes:
- intersection and rounding
- extension and intersection
- modifying trihedron mode used when sweeping a profile along the following edge in a spine.
The following picture shows these modes respectively in red, green and blue:
To be continued...